Dragonlance Adventures

0-88038-452-2OCLC17651951
Dewey Decimal
794 19LC ClassGV1469.62.D84 H53 1987

Dragonlance Adventures is a 128-page hardcover book for the Dragonlance campaign setting for the first edition of the Advanced Dungeons & Dragons fantasy role-playing game.

Contents

Dragonlance Adventures is a supplement which details the history, characters, gods and races, monsters, and magic items of Krynn.[1]

Dragonlance Adventures provides information for a Dungeon Master running adventures in Krynn, including how to create characters for the setting or import them from other campaigns. The book encourages players to create characters who adventure during or after the War of the Lance, or in the distant past before the Cataclysm.[2] Options for player characters include the Knights of Solamnia, kender, gnomes, and Wizards of High Sorcery.[2] The book introduces changes for magic-users which were later intended to be made in the second edition of AD&D, as well as a new alignment system similar to that of the AD&D game revision.[2] Three pantheons of gods (good, evil, and neutral) are detailed, including the philosophies and structures, history, game statistics, godly Sphere of Influence, special powers granted to followers, and additional spells each god's follower gains over and above his daily allotments.[2] Creatures native to Krynn are described, including the draconians, gully dwarves, shadowpeople, dreamwraiths, spectral minions, and thanoi.[2] The Timeline of Krynn covers the major events of the world's past, from its creation through the War of the Lance, and details on the major personalities of the world's history are given along with game statistics.[2]

Publication history

Dragonlance Adventures was written by Tracy Hickman and Margaret Weis, with cover art by Jeff Easley and interior illustrations by George Barr, and was published by TSR in 1987 as a 128-page hardcover.[1] Dragonlance Adventures was written in response to the desire of fans for all the background for the Dragonlance game world in one book.[2]

This book was published in the same format as other Dungeons & Dragons manuals of its time.

Reception

Reviews

  • Casus Belli #41[3]

References

  1. ^ a b Schick, Lawrence (1991). Heroic Worlds: A History and Guide to Role-Playing Games. Prometheus Books. p. 95. ISBN 0-87975-653-5.
  2. ^ a b c d e f g Breault, Mike (September 1987). "The Game Wizards". Dragon (#125). Lake Geneva, Wisconsin: TSR: 70, 72.
  3. ^ "Casus Belli #041". 1987.
  • v
  • t
  • e
Dungeons & Dragons rulebooks and accessories
Original Dungeons & Dragons
Core
  • Dungeons & Dragons
  • Chainmail
Supplements
Basic Dungeons & Dragons
Core
Supplements
Modules
Advanced Dungeons & Dragons
Core
Supplements
Modules
Advanced Dungeons & Dragons 2nd edition
Core
Supplements
Adventures
Dungeons & Dragons 3rd edition
Core
Supplements
Adventures
Dungeons & Dragons v3.5
Core
Supplements
Eberron
Forgotten Realms
Other
Adventures
Eberron
Expedition series
Fantastic Locations
  • City of Peril
  • Dragondown Grotto
  • Fane of the Drow
  • Fields of Ruin
  • The Frostfell Rift
  • Hellspike Prison
Other adventures
Dungeons & Dragons 4th edition
Core
Supplements
Adventures
Dungeons & Dragons 5th edition
Core
Supplements
Campaign guides
Adventures
Magazines
  • Dragon
  • Dungeon
  • v
  • t
  • e
Basics
General
Gameplay
Creators
Companies
Licenses
Geography and cosmology
Campaign settings
Planes of existence
Characters and beings
Races
Classes
Character lists
Notable characters
Creatures and monsters
Deities and powers
Publications
Core rulebooks
Classic boxed sets
  • Dungeons & Dragons (original)
  • Basic
  • Expert
  • Companion
  • Master
  • Immortals
  • Rules Cyclopedia
Supplements
High-level rules
Psionics Handbook
Notable
modules
Online tools
Stub icon

This Dungeons & Dragons article related to Dragonlance is a stub. You can help Wikipedia by expanding it.

  • v
  • t
  • e